

I'd miss the heck out of these if I went back to Warhammer 2.
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And it does run very well on my Ryzen 7 3700X/RTX 2060 Super-driven system, only rarely dropping below 30fps at 1080p with everything cranked up. The map is also considerably bigger than even Mortal Empires, so I can understand if this had to be done for performance reasons. Some of the ground textures are noticeably lower-res, and especially some of the trees and vegetation seem to have had their polygon budget gutted, even on max settings. The campaign map, though, looks a bit less detailed than Warhammer 2. Well, except the ones that are supposed to be horrifying, like the putrid swamps of Nurgle or impossible spiraling towers of Tzeentch, which are appropriately breathtaking in their own way. The battle maps all look gorgeous, though.
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Read the full Total War: Warhammer 2 Review I’m anxious to see how it all fits together when the combined Moral Empires campaign is released to owners of both games later this year.
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The story and objective-driven campaign is a league above anything we’ve seen in the entire Total War series before in both design and presentation.

But each of the four factions is a distinct and fun-to-play addition to the growing roster. There’s not as much progress as I’d have liked to see in the politics and diplomacy systems, which show only modest improvements.

But it really is true: Creative Assembly’s designers are honing their campaign and faction design consistently from game to game, and that progression is clearly on display in Total War Warhammer 2. I feel like a broken record saying this is the best Total War game so far, since I’ve felt that way about each major release since Attila. What We Said About Total War: Warhammer 2 It can be exciting to have to fall back steadily through a city as a siege progresses, but I'd like these giant defensive structures I built to at least keep out some of the less determined invaders. However, there are probably too many ways to breach the walls now, making outer fortifications feel like more of a speed bump than a real obstacle as an attacker or useful resource as a defender. Regular siege battles have been reworked to use these systems as well, which makes them much more tactically interesting and keeps them from all playing out exactly the same, as could happen in Warhammer 2.

Those mechanics allow for a type of scenario Total War has never attempted, and it’s refreshing to see the time-tested formula used in new ways. Each Chaos realm you must assault has its own unique challenge to solve that reflects the character of the dark deity who owns it, and culminates in an exciting new type of battle that has you fighting your way through some truly harrowing, horde-style maps using your ability to build defenses and call in reinforcements. This urging takes shape as something that's halfway between a traditional Total War experience and a single-player campaign in an RTS like Warcraft 3, and looked at from that perspective it’s excellent. Those mechanics allow for a type of scenario Total War has never attempted. But I also felt like I was constantly being herded toward the final battle by forces beyond my control, which can harsh my buzz if I'm just having fun smashing some puny humans. Or better yet, having your faction leader return in a blaze of vengeance from a foray into Hell to reclaim settlements you lost in their absence. There are some upsides to that, like allowing your lesser generals to build up reputations and niches of their own while Skarbrand or Miao Ying are off fighting through the Chaos Realms half the time.
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You can set your own goals to an extent, but you're not exactly going to have free hands to pursue them. The pacing of this new campaign is almost too hectic, as you race against the other major factions to claim four Daemon Prince souls and free, slay, or perhaps even devour the bear god Ursun. So if you're looking to just pick a faction and conquer the world at your own pace, you're better off sticking with Mortal Empires for now.
